Image of the Week July 26, 2008
Posted by Azaiya in Media.Tags: artwork
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A stunning rendering of a siren caught in a difficult situation, out of water and at the mercy of men by Santiago @ DeviantArt. Santiago’s rendering of the mermaid is bare, natural, and emotional. Inventing a narrative to go with the image is just as wonderful as looking at it. I’ll be hanging this in my home for sure.
Swim@: Piedra, The Eternal Sea July 26, 2008
Posted by Azaiya in Uncategorized.Tags: artistic, dreamlike, fantasy, glow, surreal
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Do you want to swim inside a dream? If so, make haste to this beautiful place. Turn on the stream, set world to midnight, and one has a fantastic place for meditation and reflection. Though not a merfolk-exclusive venue, sea-dwellers and their kin will find themselves well at home here.
Away Message July 17, 2008
Posted by Azaiya in Announcements.1 comment so far
Apologies, all. I’ve been away from SL for a bit, or at least not spending as much time in world as I usually do. I do hope to be back soon with new things to share.
Image of The Week July 8, 2008
Posted by Azaiya in Media.Tags: artwork
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An incredible rendering by janasnaschi @ DeviantArt. The detail in the coloring is fantastic, and I adore her pose, shape, and scales (especially her breast coverings). Look at the hints or orange, green, and purple on those scales! I swoon.
Staying Afloat July 7, 2008
Posted by Azaiya in Mermaid Problems, Shopping.3 comments
I’m sure you’re all familiar with The Mermaid Problem, and for all its liberties of imagination, Second Life does present us sea-folk with a few “mermaid problems” of our own (one of which being The Problem proper, but we’ll discuss that another time). Any new mermaid will quickly observe that not many of SL’s waterways are merfolk friendly, and sometimes you want to swim near the surface of the water rather than comb the bottom of a sim. Obviously, the only way to do this is by flying (Dear Linden Lab: Why can’t there be an option for swimming? You’ve got animation states for it—animation states which I’ve never seen, because we can’t swim, mind you). But flying is exactly what one does, right out of the water on any extended stretch of swimming. Thus, the process of swimming is constant tedium; move, adjust depth (altitude), repeat.
To solve this SLMP™ (Second Life Mermaid Problem™), one needs to employ the use of a Swim Assist. The idea of the swim assist is simple: keep the mermaid in the water. The implementation itself is a bit trickier, though. In this article I’ll explain a few of the commercial solutions out there, and let you make the choice of which is best for you.
